![]() ![]() Maybe it's still possible to compile your own, You can get some help on ScummVM's forum, Discord server or IRC channel. ScummVM devs don't provide builds for Jessie, though. Since Vista is older than your computer, maybe you can set up Wine to Vista-level compatibility and try again.Īs for ScummVM, it works fine on my computer with an even older GTS 450, but I'm on Windows and I haven't tried this game. So I actually can't proceed any further in chapter 1.Īs far as I know Gobliiins 5 uses a recent version of AGS ( ) which requires at least Windows Vista, so it's probably impossible to run it with Wine simulating XP. I tried to re-play the entire level from the beginning and the game just crashed the same as it did in the first time. :)Ībout the crash bug - forgive me but I'm not sure if you mean that it happens on your end too, or that you cannot reproduce it. But of couse this is a matter of taste as well. But adding more thickness to the outilne would surely make a huge difference.Īs for the voices - making the voices lower in pitch would make them less "screaming" to the ears. Regarding the font - the font style is really a matter of taste. For example: if you set it to 1 then it will show up only when the mouse cursor's Y position is equal to 1 from the top (relative to the game resolution of course). If you set it to 10 then it will show up when the mouse cursor's Y position is less or equal the 10th pixel from the top. To make the inventory window appear when hovering with the mouse cursor more closer to the top, you just have to edit the inventory GUI under the GUIs section, and to decrease the 'PopupYPos' property value. :) I grew up on your Goblins series.įorgive me if I was too technical - I thought you're familiar with the AGS engine. I finished the level twice to confirm that this bug occurs all the time.įirst I wish to say that it's a great honor to receive a message from you. ![]() Error message is: "Unable to create local script: Runtime error: unresolved import 'ShellExecute'. I'm using the PC version that I bought here on itch, running under Windows 11 on ARM in Parallels Desktop on my Macbook Air M1. I wish to report of an AGS crash bug right after the newspaper scene of the recovered king. Cutting this value in about a half would make a better playing experience. The inventory window triggering area is too big - I find myself triggering it ON unintendedly when I try to look for hot-spots at the 1/3 top of the screen - according to what I checked, it is triggered when the mouse cursor is reaching the 67px on the Y axis. It may not be of a problem to some people, but for those who can't bear high-pitch sounds, this may be troublesome - I wish the good old gibberish voices from the floppy versions of Gobliiins 1, 2 and 3 were used instead.ģ. Many of the characters' gibberish voices are just too high in pitch to the ear, that I prefer to play the game with no sound at all. I find the in-game text font to be too big, and sometimes less convenient to read on bright backgrounds - making it a little smaller and perhaps adding a shadow or a thicker stroke to it would make the reading experience much better.Ģ. I do my utmost to make it happen quickly.A very nice game, and the artwork is gorgeous! :)Īs someone who developed some games in AGS I have some feedback:ġ. You will have direct access to the 4 parts of the game, but I advise you to move on to the next part after completely finishing the previous one.Įach party will have to be decomposed into different files. I made this decision because of problems with my programming software, I wouldn't do that for the next one, if I did. The game is separated into 4 independent executables. I hope to be able to make other languages in a second time. I made the mistake of putting too much text, which makes translations very expensive. There is an integrated French and English version. Maybe later if I find a partnership later. The game will not be on Steam, or on GOG, at least for the moment. It will be released in a few days, a priori on the download platform Itch.io.Ĭontributors of crowdfunding will receive a direct link per imail to download the game. Sorry, I wanted to put the news in English, I was wrong. ![]()
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